Unity games are made for Windows. ExeDock, a free launcher for Apple silicon Macs, recognizes Unity automatically and sets up how to run it — no virtual machine, no manual Wine setup.
UnityPlayer.dll, *_Data/How it runs Wine with a graphics layer (DXVK or Apple D3DMetal)In-game translation Press ⌥T to translate the current screen (macOS built-in translation)
A 3D club management and character customization game.

A shooting game set on a summer beach.

A 3D dungeon RPG with five spirits.

A choice-driven 3D comedy adventure set during a party at a friend’s house.

A rookie officer faces a 30-day evaluation of patrols, training, and criminal incidents.

A romance simulation set in a seaside town.

Survive on a deserted island with three classmates through exploration, resource gathering, and crafting.
You can still play it: drag the game folder into ExeDock. It recognizes Unity from files such as UnityPlayer.dll, *_Data/ and applies suitable settings. The game stays where it is.
Results can differ from game to game. If picture or sound isn’t right, try another compatibility mode, or report it from the app.
Yes. With the free ExeDock launcher, Windows games made with Unity run on Apple silicon Macs (M1 or later). Verified Unity games on this site so far: 7. Other Unity games can be dragged into ExeDock and played too.
Look for UnityPlayer.dll, *_Data/ in the game folder. You don’t have to check: ExeDock detects the engine when you add the game.
No. ExeDock runs Windows games directly on macOS; there is no Windows install or virtual machine.